arch/powerpc/platforms/embedded6xx/gamecube.c
Source file repositories/reference/linux-study-clean/arch/powerpc/platforms/embedded6xx/gamecube.c
File Facts
- System
- Linux kernel
- Corpus path
arch/powerpc/platforms/embedded6xx/gamecube.c- Extension
.c- Size
- 1701 bytes
- Lines
- 90
- Domain
- Architecture Layer
- Bucket
- arch/powerpc
- Inferred role
- Architecture Layer: exported/initcall integration point
- Status
- integration implementation candidate
Why This File Exists
CPU and platform-specific kernel glue: boot entry, traps, syscall entry, interrupts, page tables, context switch, and low-level barriers.
- CPU and platform-specific kernel glue: boot entry, traps, syscall entry, interrupts, page tables, context switch, and low-level barriers.
- Exports symbols or registers init work; inspect boot/module ordering and who consumes the exported contract.
- Defines or uses C structs; map object ownership, embedded links, reference counts, and lock ownership.
Dependency Surface
linux/kernel.hlinux/init.hlinux/irq.hlinux/kexec.hlinux/seq_file.hlinux/of_platform.hasm/io.hasm/machdep.hasm/time.hasm/udbg.hflipper-pic.husbgecko_udbg.h
Detected Declarations
function Copyrightfunction gamecube_restartfunction gamecube_power_offfunction gamecube_haltfunction gamecube_probefunction gamecube_shutdownfunction gamecube_device_probe
Annotated Snippet
// SPDX-License-Identifier: GPL-2.0-or-later
/*
* arch/powerpc/platforms/embedded6xx/gamecube.c
*
* Nintendo GameCube board-specific support
* Copyright (C) 2004-2009 The GameCube Linux Team
* Copyright (C) 2007,2008,2009 Albert Herranz
*/
#include <linux/kernel.h>
#include <linux/init.h>
#include <linux/irq.h>
#include <linux/kexec.h>
#include <linux/seq_file.h>
#include <linux/of_platform.h>
#include <asm/io.h>
#include <asm/machdep.h>
#include <asm/time.h>
#include <asm/udbg.h>
#include "flipper-pic.h"
#include "usbgecko_udbg.h"
static void __noreturn gamecube_spin(void)
{
/* spin until power button pressed */
for (;;)
cpu_relax();
}
static void __noreturn gamecube_restart(char *cmd)
{
local_irq_disable();
flipper_platform_reset();
gamecube_spin();
}
static void gamecube_power_off(void)
{
local_irq_disable();
gamecube_spin();
}
static void __noreturn gamecube_halt(void)
{
gamecube_restart(NULL);
}
static int __init gamecube_probe(void)
{
pm_power_off = gamecube_power_off;
ug_udbg_init();
return 1;
}
static void gamecube_shutdown(void)
{
flipper_quiesce();
}
define_machine(gamecube) {
.name = "gamecube",
.compatible = "nintendo,gamecube",
.probe = gamecube_probe,
.restart = gamecube_restart,
.halt = gamecube_halt,
.init_IRQ = flipper_pic_probe,
.get_irq = flipper_pic_get_irq,
.progress = udbg_progress,
.machine_shutdown = gamecube_shutdown,
};
static const struct of_device_id gamecube_of_bus[] = {
{ .compatible = "nintendo,flipper", },
{ },
};
static int __init gamecube_device_probe(void)
{
of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
return 0;
}
machine_device_initcall(gamecube, gamecube_device_probe);
Annotation
- Immediate include surface: `linux/kernel.h`, `linux/init.h`, `linux/irq.h`, `linux/kexec.h`, `linux/seq_file.h`, `linux/of_platform.h`, `asm/io.h`, `asm/machdep.h`.
- Detected declarations: `function Copyright`, `function gamecube_restart`, `function gamecube_power_off`, `function gamecube_halt`, `function gamecube_probe`, `function gamecube_shutdown`, `function gamecube_device_probe`.
- Atlas domain: Architecture Layer / arch/powerpc.
- Implementation status: integration implementation candidate.
Implementation Notes
- This generated page is the file-by-file coverage layer; curated subsystem chapters should link here when they synthesize a multi-file control flow.
- Core OS pages should be promoted from atlas-only to deep-reviewed when they explain data structures, invariants, locking, lifecycle, and C implementation snippets.
- Driver-family pages are intentionally pattern-oriented unless they are part of the selected PCIe/NVMe representative device path.