Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt

Source file repositories/reference/linux-study-clean/Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt

File Facts

System
Linux kernel
Corpus path
Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt
Extension
.txt
Size
3122 bytes
Lines
110
Domain
Support Tooling And Documentation
Bucket
Documentation
Inferred role
Support Tooling And Documentation: documentation
Status
atlas-only

Why This File Exists

Repository support layer: documentation, build tooling, samples, user-space helper tools, generated initramfs support, licenses, and validation utilities.

Dependency Surface

Detected Declarations

Annotated Snippet

Nintendo GameCube device tree
=============================

1) The "flipper" node

  This node represents the multi-function "Flipper" chip, which packages
  many of the devices found in the Nintendo GameCube.

  Required properties:

   - compatible : Should be "nintendo,flipper"

1.a) The Video Interface (VI) node

  Represents the interface between the graphics processor and a external
  video encoder.

  Required properties:

   - compatible : should be "nintendo,flipper-vi"
   - reg : should contain the VI registers location and length
   - interrupts : should contain the VI interrupt

1.b) The Processor Interface (PI) node

  Represents the data and control interface between the main processor
  and graphics and audio processor.

  Required properties:

  - compatible : should be "nintendo,flipper-pi"
  - reg : should contain the PI registers location and length

1.b.i) The "Flipper" interrupt controller node

  Represents the interrupt controller within the "Flipper" chip.
  The node for the "Flipper" interrupt controller must be placed under
  the PI node.

  Required properties:

  - compatible : should be "nintendo,flipper-pic"

1.c) The Digital Signal Processor (DSP) node

  Represents the digital signal processor interface, designed to offload
  audio related tasks.

  Required properties:

   - compatible : should be "nintendo,flipper-dsp"
   - reg : should contain the DSP registers location and length
   - interrupts : should contain the DSP interrupt

1.c.i) The Auxiliary RAM (ARAM) node

  Represents the non cpu-addressable ram designed mainly to store audio
  related information.
  The ARAM node must be placed under the DSP node.

  Required properties:

   - compatible : should be "nintendo,flipper-aram"
   - reg : should contain the ARAM start (zero-based) and length

1.d) The Disk Interface (DI) node

  Represents the interface used to communicate with mass storage devices.

  Required properties:

Annotation

Implementation Notes