Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt
Source file repositories/reference/linux-study-clean/Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt
File Facts
- System
- Linux kernel
- Corpus path
Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt- Extension
.txt- Size
- 3122 bytes
- Lines
- 110
- Domain
- Support Tooling And Documentation
- Bucket
- Documentation
- Inferred role
- Support Tooling And Documentation: documentation
- Status
- atlas-only
Why This File Exists
Repository support layer: documentation, build tooling, samples, user-space helper tools, generated initramfs support, licenses, and validation utilities.
- Repository support layer: documentation, build tooling, samples, user-space helper tools, generated initramfs support, licenses, and validation utilities.
Dependency Surface
- No C-style include directives detected by the generator.
Detected Declarations
- No top-level syscall, struct, function, initcall, or export declaration detected by the generator.
Annotated Snippet
Nintendo GameCube device tree
=============================
1) The "flipper" node
This node represents the multi-function "Flipper" chip, which packages
many of the devices found in the Nintendo GameCube.
Required properties:
- compatible : Should be "nintendo,flipper"
1.a) The Video Interface (VI) node
Represents the interface between the graphics processor and a external
video encoder.
Required properties:
- compatible : should be "nintendo,flipper-vi"
- reg : should contain the VI registers location and length
- interrupts : should contain the VI interrupt
1.b) The Processor Interface (PI) node
Represents the data and control interface between the main processor
and graphics and audio processor.
Required properties:
- compatible : should be "nintendo,flipper-pi"
- reg : should contain the PI registers location and length
1.b.i) The "Flipper" interrupt controller node
Represents the interrupt controller within the "Flipper" chip.
The node for the "Flipper" interrupt controller must be placed under
the PI node.
Required properties:
- compatible : should be "nintendo,flipper-pic"
1.c) The Digital Signal Processor (DSP) node
Represents the digital signal processor interface, designed to offload
audio related tasks.
Required properties:
- compatible : should be "nintendo,flipper-dsp"
- reg : should contain the DSP registers location and length
- interrupts : should contain the DSP interrupt
1.c.i) The Auxiliary RAM (ARAM) node
Represents the non cpu-addressable ram designed mainly to store audio
related information.
The ARAM node must be placed under the DSP node.
Required properties:
- compatible : should be "nintendo,flipper-aram"
- reg : should contain the ARAM start (zero-based) and length
1.d) The Disk Interface (DI) node
Represents the interface used to communicate with mass storage devices.
Required properties:
Annotation
- Atlas domain: Support Tooling And Documentation / Documentation.
- Implementation status: atlas-only.
Implementation Notes
- This generated page is the file-by-file coverage layer; curated subsystem chapters should link here when they synthesize a multi-file control flow.
- Core OS pages should be promoted from atlas-only to deep-reviewed when they explain data structures, invariants, locking, lifecycle, and C implementation snippets.
- Driver-family pages are intentionally pattern-oriented unless they are part of the selected PCIe/NVMe representative device path.