Documentation/userspace-api/media/v4l/metafmt-vsp1-hgt.rst

Source file repositories/reference/linux-study-clean/Documentation/userspace-api/media/v4l/metafmt-vsp1-hgt.rst

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Documentation/userspace-api/media/v4l/metafmt-vsp1-hgt.rst
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Repository support layer: documentation, build tooling, samples, user-space helper tools, generated initramfs support, licenses, and validation utilities.

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.. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later
.. c:namespace:: V4L

.. _v4l2-meta-fmt-vsp1-hgt:

*******************************
V4L2_META_FMT_VSP1_HGT ('VSPT')
*******************************

Renesas R-Car VSP1 2-D Histogram Data


Description
===========

This format describes histogram data generated by the Renesas R-Car VSP1
2-D Histogram (HGT) engine.

The VSP1 HGT is a histogram computation engine that operates on HSV
data. It operates on a possibly cropped and subsampled input image and
computes the sum, maximum and minimum of the S component as well as a
weighted frequency histogram based on the H and S components.

The histogram is a matrix of 6 Hue and 32 Saturation buckets, 192 in
total. Each HSV value is added to one or more buckets with a weight
between 1 and 16 depending on the Hue areas configuration. Finding the
corresponding buckets is done by inspecting the H and S value independently.

The Saturation position **n** (0 - 31) of the bucket in the matrix is
found by the expression:

    n = S / 8

The Hue position **m** (0 - 5) of the bucket in the matrix depends on
how the HGT Hue areas are configured. There are 6 user configurable Hue
Areas which can be configured to cover overlapping Hue values:

.. raw:: latex

    \small

::

         Area 0       Area 1       Area 2       Area 3       Area 4       Area 5
        ________     ________     ________     ________     ________     ________
   \   /|      |\   /|      |\   /|      |\   /|      |\   /|      |\   /|      |\   /
    \ / |      | \ / |      | \ / |      | \ / |      | \ / |      | \ / |      | \ /
     X  |      |  X  |      |  X  |      |  X  |      |  X  |      |  X  |      |  X
    / \ |      | / \ |      | / \ |      | / \ |      | / \ |      | / \ |      | / \
   /   \|      |/   \|      |/   \|      |/   \|      |/   \|      |/   \|      |/   \
  5U   0L      0U   1L      1U   2L      2U   3L      3U   4L      4U   5L      5U   0L
        <0..............................Hue Value............................255>


.. raw:: latex

    \normalsize

When two consecutive areas don't overlap (n+1L is equal to nU) the boundary
value is considered as part of the lower area.

Pixels with a hue value included in the centre of an area (between nL and nU
included) are attributed to that single area and given a weight of 16. Pixels
with a hue value included in the overlapping region between two areas (between
n+1L and nU excluded) are attributed to both areas and given a weight for each
of these areas proportional to their position along the diagonal lines
(rounded down).

The Hue area setup must match one of the following constrains:

Annotation

Implementation Notes