drivers/input/gameport/Makefile
Source file repositories/reference/linux-study-clean/drivers/input/gameport/Makefile
File Facts
- System
- Linux kernel
- Corpus path
drivers/input/gameport/Makefile- Extension
[no extension]- Size
- 340 bytes
- Lines
- 13
- Domain
- Driver Families
- Bucket
- drivers/input
- Inferred role
- Driver Families: build/configuration rule
- Status
- atlas-only
Why This File Exists
Repeatable hardware-adapter layer. Deep compatibility for every driver is out of scope; this atlas records patterns, probe lifecycles, bus glue, IRQ/DMA usage, and links back to core abstractions.
- Repeatable hardware-adapter layer. Deep compatibility for every driver is out of scope; this atlas records patterns, probe lifecycles, bus glue, IRQ/DMA usage, and links back to core abstractions.
Dependency Surface
- No C-style include directives detected by the generator.
Detected Declarations
- No top-level syscall, struct, function, initcall, or export declaration detected by the generator.
Annotated Snippet
# SPDX-License-Identifier: GPL-2.0
#
# Makefile for the gameport drivers.
#
# Each configuration option enables a list of files.
obj-$(CONFIG_GAMEPORT) += gameport.o
obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
obj-$(CONFIG_GAMEPORT_L4) += lightning.o
obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
Annotation
- Atlas domain: Driver Families / drivers/input.
- Implementation status: atlas-only.
Implementation Notes
- This generated page is the file-by-file coverage layer; curated subsystem chapters should link here when they synthesize a multi-file control flow.
- Core OS pages should be promoted from atlas-only to deep-reviewed when they explain data structures, invariants, locking, lifecycle, and C implementation snippets.
- Driver-family pages are intentionally pattern-oriented unless they are part of the selected PCIe/NVMe representative device path.